Boardgaming Finland

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  • Lautapelisuomi podcast: Jakso 28 keskiviikkona 9.1.2013

    Antti Koskinen ja Tuomo Pekkanen käsittelevät jälleen ajankohtaisia asioita suomalaisesta lautapelikentästä. Muista laittaa palautetta osoitteeseen lautapelisuomi@gmail.com ja muista tilata jaksot iTunesista!

    PELATUT PELIT

    Tuomo:

    • Bamboleo
    • Race for the Galaxy
    • Sid Meier’s Civilization: The Board Game

    Antti:

    • Descent 2nd Edition
    • Hundraåringen

    UUTISET

    Tuomo ja Antti: Joululahjapelien valikoiman päivitys ja päivittely

    Eclipse: Rise of the Ancients

    Eclipse: Rise of the Ancients

    Käymme läpi sen, mitä tämä lisäosa tuo peliin ja annamme lopuksi arvion lisäosasta ja sen tarpeellisuudesta.

    TOP 5

    Tuomo:

    1. Kingdom Builder
    2. Paris Connection
    3. Star Wars X-Wing Miniatures Game
    4. Trivitria Up
    5. Uusintapainokset klassikoista (Catan, Carcassonne, yms.)

    Antti:

    1. Unpublished Prototype
    2. Eclipse: Rise of the Ancients
    3. Enigma
    4. Dream Factory
    5. Soccero
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  • Gameweek 24/2013: The Hobbit Card Game, King of Siam and Bora Bora

    One gaming session at the N-BGC in which:

    We played first The Hobbit Card Game which is the team based trick taking game by Martin Wallace. This time we had three players so 1vs2 and wiped the floors with the good guys. This game is evil and very hard for the good side especially when card luck goes against them in the game. I still rather like the game but do think it works best with 4-5 players. Suggest.

    Then we continued to King of Siam, a clever 2-3 player card driven area majority game I bought from the Lautapelit.fi sale for 10 eur. King of Siam has wonderful historical background but the overall appeal of the game box and components is dull. I do like the way the game plays even though it’s not a thematic experience. There’s meaningful decisions along the way and tensions rise towards the end of the game which obviously is a sign of a solid game. Suggest.

    We closed the session with three player Bora Bora and I have to say that the game has not grown to a positive direction with more plays. I like the mechanisms but there are too many incorporated in the game and the end result is way too complicated. Bora Bora is not an elegant game and it’s a pity since there’s definitely many of the ingredients for an elegant game in it. I ended up trading my copy of the game away but I’m still willing to play the game if somebody wishes to do so. Indifferent.

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  • Lautapelisuomi podcast: jakso 27 sunnuntaina 16.9.2012

    Antti Koskinen ja Tuomo Pekkanen käsittelevät jälleen ajankohtaisia asioita suomalaisesta lautapelikentästä. Muista laittaa palautetta osoitteeseen lautapelisuomi@gmail.com ja muista tilata jaksot iTunesista!

    PELATUT PELIT

    Tuomo:

    • Battle line
    • For Sale!
    • The City

    Antti:

    • Villit Kuviot
    • Kremlin

    UUTISET

    Antti:

    Mesenaatti.me

    Lautapelaamaan

    Tuomo:

    Warcon

    Vuoden peli -palkinto

    Viralliset sivut Leluyhdistyksen sivuilla

    Vuoden peli 2012 tiedote

    Listaus kilpailun voittaneista peleistä sekä arvosteluja useimmista löytyy Lautapelioppaasta

    Lautapelioppaan Vuoden peli -osio

    TOP 5

    Tuomo:

    1. 7 Wonders
    2. Modern Art
    3. Blokus
    4. Eläinpyramidi
    5. Mallorca

    Antti:

    1. Modern Art
    2. Blokus
    3. Eläinpyramidi
    4. Salaisuuksien saari
    5. Alcatraz
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  • LEGO board games

    I got an invitation to a game session organized by LEGO and their Finnish marketing firm. Playing with LEGO’s was part of my childhood as so many other young Finn growing in the 1980ies. Interesting fact is that LEGO is still going strong and now they have also come to the board game market with their cool designs.

    Me and my 6 year old companion Daniel got to the game day half an hour late. Fortunately that only meant that the other participants were in mids of their games and there was satisfied little gamers all over the venue. After the initial shock, we sat down and began working through the rules and building instructions of the first game of the day, Lava Dragon.

    Daniel figuring out Lava Dragon

    Daniel build the game with some help from me and I have to say that the game looked really great. The only problem I could come up with was the fact that it’s very hard to keep the game apart from all other LEGO pieces and with even one missing part it is much harder to build the game. With small kids it might be a too demanding task for any parent.

    The game itself was not very innovative; players rolled a dice and moved towards the top of the tower where the dragon was waiting for them. I’ve seen a several games like this and it did not have a huge impact on me. Daniel liked it better but it was not the game he had heard from the TV thus decreasing the appeal of the game to him. But as said, not a bad option if you need a cool, fast and relatively inexpensive game for children.

    Lava Dragon

    After Lava Dragon it was Daniel’s turn to pick a game and he choose Minotaurus which he had seen in the adds beforehand. I had also been waiting to get my hands on the game since it was a finalist in the Children Game of the Year award in Finland this year.

    Daniel and Minotaurus

    Again components didn’t leave much to criticize and while the copy we played had already been build we began the game immediately. And again the game itself wasn’t too huge of a surprise but it was a combination of elements from other older children games. The aim of the game is to get your LEGO guys to the center of the board by rolling the dice. The twist is that one side of the die lets you move the Minotaurus and eat other players pieces and one side of the die lets you to move the movable walls to block the movement of other players or the minotaurus. That’s it in general.

    Minotaurus had some thought in it and Daniel was probably few years too young to understand the game thoroughly. I let him cheat a bit to even the game out and it was pretty close call between me and him (but I had to claim the win after loosing the Lava Dragon). Game lasted quite long even with two players and I suppose it’s going to last even longer when you add players and this is the biggest problem in the game. Children will probably get bored in the long run if they can’t keep up the pace even with the superb components. Or then they come up with their own rules to change the game into something more interesting which actually was also encouraged in the rules of the game.

    We had fun and it’s awesome to see LEGO in the board game business. I trust that they will produce more games and I hope that they’ll find designers who take more risks in developing the games into more unique products.

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  • Lautapelisuomi podcast: Jakso 26 sunnuntaina 19.8.2012

    PELATUT PELIT

    Tuomo:

    • King of Tokyo
    • Trains
    • Cosmic Encounter

    Antti:

    • Enigma
    • Eclipse: Rise of the Ancients
    • Vegas
    • Red Winter 

    UUTISET

    Tuomo:

    Angry Birds -lautapeli 

    Carcassonne minilisärit (Tuomon videot aiheeseen liittyen)

    Antti:

    Vuoden Peli -ehdokkaat

    Lautapelaamaan -tapahtuma

    Made for Play -dokumentti 

    SPIEL DES JAHRES 

    Palkinnon nettisivustolta löytyy runsaasti lisätietoa erityisesti saksaksi mutta myös englanniksi:

    Spiel des Jahres -sivusto

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  • Lautapelisuomi-podcast jakso 25

    Tässä Lautapelisuomen jaksossa:

    Uutiset

    • Ropecon 23.-25.7.2010

    Lautapelisuomen kilpailun päättäminen

    Voittajaksi selviytyi Heikki Niittylä. Kiitos kaikille vastaajille sekä Onni Gamesille palkinnosta

    Haastattelu Hornet

    Haastateltavana veljekset Moliis, jotka ovat suunnitelleet syksyllä Lautapelit.fi:n toimesta ilmestyvän Hornet -pelin. Käymme läpi veljesten pelihistoriaa sekä erilaisia Hornetin syntyyn vaikuttaneita tapahtumia ja vaiheita.

    Haastattelu Toscana

    Haastateltavana Paul Laane, joka on pelin suunnittelija. Aiheina haastateltavan pelimenneisyys, Toscanan syntyvaiheet sekä lopuksi myös muutama sana Hornetin grafiikan suunnittelusta, jonka Paul on myös tehnyt.

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  • Lautapelisuomi -podcast jakso 24

    Lautapelisuomen uusimmassa jaksossa:.

    Uutiset

    Wizardin SM-turnaus.

    Lautapelaamisen SM-turnaus toukokuun lopussa.

    Käsittelyssä viisi suomalaista tämän vuoden uutuuspeliä:

    • Arvuutin
    • Aether
    • Toscana
    • Tori
    • Hornet

    Lautapelisuomen jakson 23 kilpailun päättäminen

    Oikea vastaus oli Zoobaloo ja voittajaksi valikoitui Kimmo “skylark” Leivo. Onnnittelut voittajalle!
    Lautapelioppaan keskusteluhetki

    Käsittelyssä mm. Advanced Civilization, Vasco da Gama, Greed, Wizard ja Tichu ja keskustelukumppanina Hannu Sinisalo.

    Lautapelisuomen kilpailu

    Lautapelisuomen uudessa kilpailussa arvuutellaan sitä, mihin peliin jaksossa lausumani teemateksti oikein sopii. Tehtäväsi on arvata oikea peli kuun viimeiseen päivään mennessä. Oikein vastanneiden kesken arvotaan pääpalkinnoksi yksi kappale Politix -peliä.

    Voit osallistua kilpailuun lähettämällä arvauksesi osoitteeseen cane (at) boardgamingfinland.com 26.5.2010 mennessä. Kun tiedät oikean pelin, saat yhden äänen ja toinen puolestaan irtoaa, kun tiedät mitä yhteistä arvattavalla pelillä ja Politixillä on keskenään.

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  • What I Think of It: Dominant Species

    GMT is known for war games but recently they have produced a few games which are definitely not war games. After Leaping Lemmings (which probably deserves its own entry someday) they released Dominant Species which catapults GMT heavily into the eurogame realm. The designer of the game, Chad Jensen, has designed the popular Combat Commander: Europe series which is lightish in war game standards but definitely a war game nonetheless and now he is into thematic eurogames with Dominant Species.

    Image from BGG by Rodger MacGowan

    Thematic is a word which describes Dominant Species well. As you might guess the game is about evolution especially about the race to survive from the coming Ice Age. Players represent one species (like amphibians, birds or mammals) and set out to spread their species on the growing earth which is formed with terrain tiles. Basic flow of the game is this:

    1. players place their action pawns on the board
    2. players execute the corresponding actions in order
    3. bookkeeping and reset the board

    This is continued until the Ice Age card is taken from the board. There’s 25 cards and 5 of them may be taken during a round which means that the game lasts minimum 5 rounds (Ice Age cards is always the last card of the draw deck) and 5 rounds leads to a long playing time (3-4 hours with four players).

    Image from BGG by Ryan Metzler

    Dominant Species has to main mechanics; firstly it’s a worker placement game and secondly it’s a area majority/control game. Worker placement part of the game is important since there are 12 different actions one can choose from. This leads directly to a serious problem which can occur with Dominant Species – Analysis Paralysis. There are players who should avoid this game simply because it will make their head explode and/or they get beaten up by the frustrated game mates.

    While worker placement is important in Dominant Species I still think that it’s more of an area majority game. Most of the points in the game come through the scoring of terrain tiles and this is done by counting the species (cubes) on that particular tile. Whoever has most cubes gets the maximum amount of points, second gets less and so on. The interesting, thematic, and in the beginning, confusing part of the game is that the player who has the most cubes on a tile does not automatically as dominance on that tile.

    Image from BGG by Doug Epperson

    Dominance comes through the elements (grass, grub, meat, seed, sun and water) which surround the tile and the element which your species has on its player board and obviously dominance is continuously changing factor in the game. You need dominance to activate the cards (during the scoring of a terrain tile) which are very powerful and can destroy your position in worst case thus creating a situation in which you have to fight for both the majority and dominance of different areas.

    As you can see there’s a lot going on here and at first it seems that Dominant Species is a complex game but it repeats itself so much that it becomes a lot easier quickly. Game is very rich in  theme and mechanically solid which is why I like it but it’s not the best game of this decade like Tom Vasel states in his video presentation of the game  and here’s why:

    Dominant Species takes too long to play and there’s a tad too powerful cards in the game which increase the randomness of the game significantly.  These two negative factors have a lot of positive counter elements like superb components, thematic game play and a lot of interaction but long games limit the opportunities to play the game and powerful cards can kill the game for some of the players.

    With the right group and if you have an 2-4 hour slot to play a rich and thematic game you should really try give Dominant Species a try. If you are into typical 60-90 minutes eurogames, this game is probably not for you.

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  • Spiel 2010

    I wrote I geek list of the games I played, games I played and things I did during the fair. Check it out!

    http://www.boardgamegeek.com/geeklist/60359/games-i-played-things-i-did-spiel-2010

  • Helcon 2010

    Helcon 2010 was last weekend and for most of the attendees it was full of games from Friday until Sunday. Unfortunately I was the head organizer of the event which obviously meant that I had to concentrate mainly on other thing than to play games.

    As an organizer of the event I was happy because everything more or less worked as planned and every one seemed to enjoy themselves. We had more media coverage than I had been excepting which is definitely good not just for the event itself but also for the Finnish board gaming scene as a whole. Media also brought in a lot of families who otherwise would have not found the event and our efforts to help them made them play more than one game in the event (and hopefully we got plenty of new gamers).

    For the serious gamers Essen and Spiel were the main course for the con and I tried to find time to play the games I brought from Essen to Finland. I wasn’t too efficient with my goal but here’s a few words on the games I played.

    Nino Delfino was the first game I played during the con. We had it as a demo game and it turned out to be sort of a hit for the con since we had a lot of families attending and Nino Delfino was perfect for them. The game itself is simple roll and move game where die has been replaced with a deck of cards and then there is the dolphin which is a cool gimmick.

    Image form BGG by Raiko Puust

    Charly was also in Fridays agenda and it turned out to be relatively entertaining family game. Simple game in a small box is something which families tend to need from time to time and Charly is perfect to fulfill these needs. I don’t mind playing it again but probably it doesn’t hit table very often (even though I own a copy of the game).

    Tornado Alert was a good way to end Friday since it’s a Finnish design and we had the designer present at the con. The game has had some buzz in the BGG after Scott Nicholson made a video presentation of the game. I also met designer Ilmo Nurminen at the Spiel fair but did not have time to play his game then. Tornado Alert is a interesting mix of ingredients; there’s speed, memory and counting involved in the game. It also felt very unique which for me is a positive remark because nowadays most games remind me of some other games.

    Image frrom BGG by Ilmo Nurminen

    Saturday was again full of official responsibilities which left less time for gaming but it was great to see Loch Ness on the table. Gorgeous game describes Loch Ness very well and since there’s also a good game inside the box it’s a solid addition to my kids games section which waits for my daughter to grow up. We also played a round of Sobek which remains a quick and somewhat entertaining French style filler.

    Image from BGG by Antti Koskinen

    After so many light games it was time for something meatier which in this case was Troyes. Troyes was one of the hits of Spiel and it’s definitely a game for gamers. I had played the game once before and explained the rules for others and somewhere in the middle of the explanation I could see that others didn’t quite get it. In some cases I would find it worrisome but with Troyes that is probably the case with all first timers. The game has interesting dice mechanic which is the heart of the game. There are plenty of ways to score points in the game but during the first play I was struggling to find the efficient ways to do it. Second game was definitely easier now that I knew how the game progressed but still I felt I did not find the thread of the game. Fortunately in a table with newbies I didn’t have to score well to win the game.

    The beef of the Helcon 2010 for me was my pre planned game of Eclipse. Eclipse is a prototype by Touko Tahkokallio and Sampo Sikiö who I know well and I had already played Eclipse twice before. But there’s something in the game which intrigues me and keeps me wanting more. This time I tried to win the game with Planta (race in the game) which seemed to be challenging since they could only hold three victory chips instead of four and when somebody could drive my ships from my star systems I immediately lost the control for the them.

    My strategy was to move quickly and block all others races from my start systems. It was a solid strategy but execution of it was poor – I ended up blocking all but two races but unfortunately both of them were more advanced than me and they smacked me pretty badly. It was a survival game for me but again I enjoyed myself. Planta was not the most interesting race to start a game because it needs to keep out of action for the most of the time and building your empire alone in the outskirts of the galaxy is not the most exiting thing to do for 3+ hours. I do hope that Eclipse finds a publisher and others game enthusiasts get to experience the epic fun it offers.

    Image from BGG by Antti Koskinen

    Helcon had open doors on Sunday and there were a lot of families playing games. I helped around until I got my own family in. Good friend Olli also did a quick visit and we sat down to play Ubongo 3D which remained a too challenging game for me. Sand timer of the game did not work which meant that we had more time to solve the puzzles but still probably half of them were too hard for either of us to solve.

    The last game of the con was Fresco which I’ve been trying to get to the table eagerly for the summer; I love arts and Fresco is all about them so the theme of the game is very interesting. As one could except the game was not a disappointment with its solid mechanics and relatively short playing time. We played the basic game and with 4 extensions, that come with the game, there’s more than enough meat in the game even for the game hobbyists.

    Helcon 2010 was fun event and hopefully in future it is even more fun as well as larger and more varied.

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